3a Programming robots with learning from demonstration
3a1c Game design with petri nets
3a1d Programming an assembly line robot
3a1e Improved production line robot
3a1f Reward maximization in a production line
3a1g Playing Tetris with a cost function
3c The misconception about bottom up robotics
3d The bottleneck in robot programming
3d1 Pipeline for robot programming
3d2 Grounding with a cost function
3e Cognitive simulation with text adventures
4 From Teleoperation towards autonomous control
Longer papers
- Top down Artificial Intelligence with evaluation functions for different games
- Teaching stackmachines with a slow Forth language simulator
- Natural language interface for solving the frame-problem with a layered game-engine
- Wikinews is a social network
- BEAM robotics as central pattern generator
- From Teleoperation towards autonomous control
- Data driven model for robotics control
- Json based abstraction mechanism as a middle layer for robot control
Learning from demonstration
- Learning from demonstration with Karel the robot
- Introduction into Learning from demonstration
- The essence of Learning from demonstration
The year 1992 in computer history
- Analyzing the computer year 1992 in detail
- The internet was born in 1992
- New stories about the revolutionary year 1992 in computer history
- Funny computers in 1992
- The year 1992 was amazing milestone in computer technology
- Dividing computer history into two groups
- High end workstations in 1992
Reward function
- OpenAI gym with a reward function
- Extending learning from demonstration into Reward learning from demonstration
History of Artificial Intelligence
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