NPC quests aren't generated with algorithms but with a database. The database contains textual elements, in case of a warehouse robot a mini database looks like:
warehouse_db = {
"items": {"SKU-01": "Lithium Batteries", "SKU-05": "Hydraulic Fluid"},
"zones": {"Zone_A": "Cold Storage", "Zone_B": "Hazardous Materials"},
"quest_types": ["Fetch", "Escort", "Cleanup", "Security Patrol"]
}
Such a database modulates the communication. An NPC quest like "fetch Lithium Batteries from Zone_B" is valid because the words are available in the database. Another possible quest taken from the former minidatabase is "security patrol Cold storage". Increating the intelligence of the robot doesn't mean to invent advanced algorithm but to populate the database with more entries. If the robot knows the names for important items and relevant locations in a warehouse he is an expert for the domain.
February 06, 2026
Database for npc quest generator
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Grounding problem
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