Suppose the goal is to use grounded language to control a model railroad. The first step is to invent a dictionary with useful words:
- locomotive_1: red, locomotive_2: blue
- switch_1: left_side, switch_2: right_side, track,
- slowdown, speedup, switch, follow, wait
These words are stored in a python dictionary as a list. The first iteration of the parser takes a command from the command line e.g. "switch_1" and searches in the dictionary if the found is available. Then the parser returns "ok".
In step 2 the vocabulary gets connected with the visual appearance of the game formalized in a pointing game. The user enters a command and the parser should highlight the object on the screen. For example the user enters "locomotive_2" and the parser draws a rectangle around the object.
In step 3 which is more advanced an instruction following game gets established. The parser has to execute actions. The user might enter a command like "speedup locomotive_1" and the parser ensures that the desired action gets executed. Programming such a behavior is the most advanced part of a language game.
In general grounded language starts always with a vocabulary which is a word list. The list contains of nouns, verbs and objects and is related to a domain. Symbol grounding in the strict sense means to play language games with the word list which are the pointing game and the instruction following game.
September 25, 2026
Programming grounded language games step by step
Labels:
Grounding problem
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