In a role playing game there is an npc quest available which asks the human player to collect an item in the wood. To verify if the human player has fulfilled the quest, the game engine needs to understand the words which is equal to downwards in the DIKW pyramid. A sentence consists of single words, these words are associated with sprites in the game engine and also with location in the map. The association between an abstract word and the information in the game engine is stored in a DIKW pyramid which is a database.
A single sentence can be submitted to the dikw database and the database resolves the request so that it will become machine readable. Going upwards and downwards in the DIKW pyramid is equal to symbol grounding.
A DIKW pyramid consists of layers which are storing different sort of information. The lowest layer is accessible for a computer program and consists of location in a map, trajectories, sprites, tile maps and numerical color information. A possible entry might be [100,30] for a position in a map or (100,120,90) for a RGB color information.
On the next layer "information" a different sort of information are stored which are words. A word is a string which can be understand by a human but doesn't provide sense for a computer. For a human the word "wood" makes sense, but for a computer the same string is only an array of characters without any meaning. Its the task of the DIKW pyramid to link the word "wood" with a location in the map. The link allows the computer to resolve the meaning.

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